I was part of a team at Ndreams Elevation Studio working on 'REACH' a VR game made for PC and Quest 3 VR platforms. I was a senior character artist in charge with modelling and texturing the characters/creatures/weapons and some environment assets for this game over the 2 years of production.
This is a collection of Pre-production exploration tests that did not make it into the final game, but is still relevant to the original idea of the game 'REACH' and how it could have looked/developed. These were the first models i worked on alongside the concept team to explore initial ideas for the game.